Hundreds of brain boosting puzzles and problems in one place! All the content from our individual apps plus more.
Lumio Kids tackles the toughest topics for 6-9 year olds. It’s made up of bite-sized learning pathways - structured sequences of problems that get more challenging as learners progress. Interactive visual problems provide kids with the learning experiences they need to fully grasp tricky abstract ideas. Little learners are kept engaged with fun stories, hints and explanations of the key ideas. Meets Common Core and England Curriculum.
Addition and subtraction within 1000 using place value.
Kids solve fun number puzzles and uncover a story about gadget fanatic Digit and his robot Bobo. 'The learning support is superb and the app feels more like a sophisticated game rather than an instructional app.' (The iMums, 5 stars). Problems and story episodes unlock as kids progress through the structured learning pathways. Animated tutorials walk learners through different number strategies.
Content: 2 pathways, animated tutorials, fun story
Common Core: 3.NBT.A.2
A brain-teasing way to learn number bonds/number facts. Put your addition and subtraction skills to the test.
Ahoy landlubbers! Can you solve the number puzzles and unlock the legend of the lost treasures of Lima? These addictive visual puzzles create a cool problem-solving context for improving fluency with addition and subtraction. Kids build familiarity with number facts plus get confident with formal written methods. Arrrrrgh, keep your wits about you to uncover these mathematical riches!
Content: 3 learning pathways, fun story
Common Core: 4.NBT.B.4
Want a fun and visual way to learn multiplication? Need more than drill and practice? Llamas to the rescue!
Arrays (grids with equal rows and columns) are a classic thinking tool used in classrooms to help kids visualize number problems. With an intuitive swipe, kids can build arrays featuring quirky animals as a strategy for multiplication. Designed for kids aged 6-10 with a basic grasp of multiplication or in need of extra support.
Content: 3 learning pathways, 80 problems, fun story, instructional animations
Common Core: 3.OA.A.3, 3.OA.B.5
Give kids the concrete experiences they need to really understand the meaning of multiplication and division.
Kids can struggle to build fluency if they don’t have a firm grasp of the underlying concepts. Farm Factor’s fun visual problems let learners interact with real scenarios. Using veggies and boxes, kids learn to connect number problems with visual models. Designed for kids aged 6-10 who are new to multiplication or need extra support.
Content: 2 learning pathways, 2 stories, 60 problems
Common Core: 3.OA.A.1, 3.OA.A.2, 3.OA.3, 3.OA.4
New to fractions? Meet the parrots and unlock a tropical adventure as you snack on fun fruity number problems!
Interacting with sliced up tropical fruit makes a fun way for kids to experience fractions as equal parts of a whole. Learners solve problems by representing fractions as fruity shapes, objects and numbers. Kids work with unit fractions and get familiar with the numerator and denominator. Designed for kids aged 6-10 who are new to fractions or need extra support.
Content: 1 mega learning pathway, 50 problems, fun story
Common Core: 3.NF.A.1
Can you make a mermaid or a spaceship with 7 shapes? Builds geometry skills, creativity and problem-solving.
Fun shape puzzles that boost mathematical reasoning and geometry skills. Allow children to experiment with shapes and shape properties by creating and solving quirky shape puzzles. Fish, cats, warriors and dinosaurs - the possibilities are endless! Make and solve as many puzzles as you can to collect all the marbles. Designed for kids (and adults) aged 7+.
Content: hundreds of puzzles, a puzzle builder tool, marbles rewards, new puzzles added all the time
Common Core: 2.G.A.1, 3.G.A.1 488
Discover the legend of the Shape Master! Unlock more challenging shapes and geometry skills as you progress
Four academic levels of difficulty follow the story of a young warrior and his quest to rescue the village’s dragon. Each level offers a structured sequence of geometric puzzles themed to the characters from the story: butterfly, turtle, mountain goat and dragon. Little learners get to stretch their problem-solving and reasoning skills as they move through the pathway.
Content: 4 levels, 50 puzzles, fun story
Common Core: 2.G.A.1, 3.G.A.1